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Game
Another Realm
3 months ago

This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.




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A quick check in, everything is still going ahead! I have started a new job recently so time has been lacking a little unfortunately.

In the meantime, here is the revised village well. Rewards can be states, items, gold or nothing.

The descent down to the depths of the land has begun, the Gem of the Scorched is almost within reach!

My aim with these areas is to avoid the usage of boss fights to progress the game, instead challenging the player with puzzles and on map dangers.

The last week or so has been spent revamping almost every map with atmospheric effects, as well as scripting the 'Story Mode' aspects.

The included image shows a snippet of the over-world with clouds & rain. This smoothly transitions from sunlight.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Currently rewriting the Arena location and how it works, avoiding plugin use.

Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

A quick update showing a few refinements to the menu, item display and of course, on the fly menu face changes based on your characters health.

Work continues on QOL and refining existing content, although progress has been made on the desert region.

A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

A quick video preview back at the Old Fort region. This is using 'Story Mode', which means no battles! Normally, this skeleton will chase you around the courtyard until defeated.

Additionally, I've also considerably improved the atmospheric affects here.