Next up
Currently rewriting the Arena location and how it works, avoiding plugin use.
Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.
Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.
This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.
Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)
The game trailer is now live!
Steam are also now reviewing the game for public release.
Be sure to Wishlist on Steam if you're interested in the game! It's been quite a journey, thank you to all who got involved with the development process!
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
The last week or so has been spent revamping almost every map with atmospheric effects, as well as scripting the 'Story Mode' aspects.
The included image shows a snippet of the over-world with clouds & rain. This smoothly transitions from sunlight.
If you like standing around in games idling, Jimmy will have something to say about that now.
Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.
If you have ideas for funny idle events, let me know!
Distance Grew 🌿 Finding the space in between what once was
The descent down to the depths of the land has begun, the Gem of the Scorched is almost within reach!
My aim with these areas is to avoid the usage of boss fights to progress the game, instead challenging the player with puzzles and on map dangers.
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