Next up
oughh the seppe
new patch:
- animatronics are more aggressive
- power drains faster
- power drains more the longer your doors are closed
- fredbear slightly less aggressive
- nights are 30 seconds longer
- toxic meter increases faster
- bug fix
eatin roaches
Here's what the journals page looks like as of now, and what it looks like when they are all unlocked.
ALMOST done with main content
I updated some of the mechanics for the Pill Evil Giuseppes.
When the week 2 demo comes out, I suggest picking the brown pill on night one.
Haven't worked on this game for so long that I forgot about the things I put in the game.
I just opened the project and jumpscared myself with the pickle slot variable.
Development's going pretty good.
I've updated Dug's behavior to make it clearer that you should leave the door open for him.
I've started on Freddy's behavior and I finished his sound cue icon.
I'm finishing up the cutscene for night 16.
Devlog #4
elevator minigame teaser











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