Game
Recognized Maniacs

3 years ago

✧ Recognized Maniacs Progress Update ~ Late July 2022 ✧

RM V1.1.0, gameplay improvements and bug fixes patch coming soon?


Once again, I'd like to thank you all for the overwhelming amount of feedback and support. I am using all of your feedback to consider changes and improvements to the game. So far, there has been a fair bit of work done backstage too.

Let's make this quick. Here are some of the changes that have been added (These will not be accessible until the next patch).

Programming

  • Dynamic battles are a work in progress.

    • Sparing methods will be more elaborate, taking slightly more effort. Names will be highlighted yellow when the maniac has been pacified.

    • Fighting is now fair. It is a turn-based Earthbound style battle system, no actual bullet hell, sorry.

      • Bullet Hell will no longer be an instant-kill spell and will deal a fair amount of damage, based upon the opponent's DEF, Ace's ATK, and RNG.

      • Damage from spells cast by other maniacs is calculated in a similar manner.

      • Please remember that Recognized Maniacs is a visual novel and that gameplay is not the main meat of the game. Battles will not be ridiculously hard.

    • Ace's HP stat has increased up to 50 HP.

    • Several maniac stat changes have been made.

      • Like in Undertale, some bosses have stats that will not align with their actual in-game stats. (e.g. The Executioner does not actually have 16 ATK or 16 DEF)

    actdummy.png
    mercydummy.png
  • Minor bug fixes

  • Minor adjustments to the UI

  • Credits sequence changes

  • Updates to when Ace changes from her Pacifist/Genocide Sprites

  • A new SFX indicator for an aborted genocide route / continuing genocide route

  • Impractical elements, such as the "keylo." track in the music room which is inaccessible, have now been removed

  • Special easter egg for cheaters who think Acedia is spelled differently

Music

Art

  • Many RM designs were either old or did not exist before RM was made into a game. Now there are polished concepts for designs, including for the main cast and minor enemies.

  • A consistent art style for game sprites is being decided.

  • No new sprites have been added... yet.

  • Backgrounds may be redrawn.

Writing

  • Typos, grammar mistakes and spelling errors have been fixed

  • New important story elements have been scattered across

  • More references to UTSC (part of our main goal - celebrating UTSC and its injokes)

  • With the addition of dynamic battles, enemies have new dialogue during battle

"Now, with all these pretty little bits of progress, when can we expect to ACTUALLY see it?"

Mid-August is probably a good promise to make. I, Shipel, am the lead and only programmer and I am approaching exam time so I will be fairly busy, but all I really need to do is some extra touch-ups before I can finally release the next patch.

I hope you will all be excited to see a functioning battle system, I certainly am.



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- RM Development Log ~ 6/07/2022 - [1] Just under 16 hours before the official release of RM's demo. I hope you're all excited. However, allow me to set some expectations once more.

✧ Recognized Maniacs Progress Update ~ Mid December 2022 ✧ Oh boy... where did you go, Shipel?

- RM Development Log ~ 6/07/2022 - Another sneak peek. This is your soul. You will have full control of it very soon.

✧ Recognized Maniacs Announcement ~ Assets ✧ Just a small announcement regarding assets, including music and art assets...

✧ Teaser ✧

Nope, this game hasn't died after the DEMO release. We've been carefully listening to your feedback and now we're working on more dynamic battles, in the MURDER and MERCY departments. Battles won't be an instant-win/instant-solve anymore.

✧ Recognized Maniacs Progress Update ~ Early July 2022 ✧ Finally learnt how to use Gamejolt a bit better and now I'm gonna copy TS!Underswap's style of reporting RM's progress, if you don't mind :p

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

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