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3 years ago

Recursion Beat

jump pad mechanics




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Recursion Beat

jump pad mechanics

The first update for [DIS] Assemble since GMTK 2020 game jam is out!

Changes:

Level selector added

Credits added 

Pause added

Updated scenery graphics 

Next Steps:

NEW LEVELS!

Cutscenes to add a little story!!

Character and scenary sprites improvement

jump pad mechanics

I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

Neon Depth (Recursion Beat) full version is now available on steam!

Setember is the brazilian suicide prevention month, and for this reason we will donate all the money raised in this month to this cause. https://store.steampowered.com/app/1726050/Neon_Depth/

Happy holidays ! The game "Watch Out!" is progressing slowly, but the audience is filling up, bit by bit! Here you can see early testing of one of audience reactions, sign holding with player name and image.

The second update for [DIS] Assemble since GMTK 2020 game jam is out now with some improvements.

Changes:

Character sprite improvement

New Sounds and Music

Explosion (Death/Restart) animation

Next Steps:

15 NEW LEVELS!

Cutscenes to add a little story!

Hey guys, me and my buddy just submitted our entry to the #devjam2 , it was our second game jam and we had a blast! The theme was Infinite loop, we made a platformer with some very interesting mechanics!

We admit it: the Bee is annoying. What could be more challenging?

Google PlayStore link is here: https://play.google.com/store/apps/details?id=com.DefaultCompany…

Recursion Beat - How Can An Obstacle Be Useful?? (New cannon mechanic)