Game
Super Mega Castle Quest
10 years ago

Redesign ideas


So, I finally have something to show you guys as far as the new sprite art direction. Granted, this is still a work in progress, but I will be fleshing it out tomorrow some time. Basically, it’s Rayman style meets the “no eyes will be seen on any sprite” style I was using originally.

5d0c061599fcc.png

Honestly, I think it looks better and more animated, as odd as that might sound. At least, that’s what it sounds like to me.

Later.

-Joe



0 comments

Loading...

Next up

Physics Engine! (GIF) You read right! I now have basic physics in the game! Enjoy! -Jeyson

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Finished work on the emotions of a new character for the tank universe

Why walk when you can jump?

Showing off player 2 😎

What do you think?

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror