Game
Super Mega Castle Quest
11 years ago

Redesign ideas


So, I finally have something to show you guys as far as the new sprite art direction. Granted, this is still a work in progress, but I will be fleshing it out tomorrow some time. Basically, it’s Rayman style meets the “no eyes will be seen on any sprite” style I was using originally.

5d0c061599fcc.png

Honestly, I think it looks better and more animated, as odd as that might sound. At least, that’s what it sounds like to me.

Later.

-Joe



0 comments

Loading...

Next up

Physics Engine! (GIF) You read right! I now have basic physics in the game! Enjoy! -Jeyson

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

Made my first ever animation.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.