Game
Devil Of Moon


7 years ago

Redraw the all sprites. New wings looks a little better. In this screenshot is a prototype of a charged attack.




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Added HP and continue, user interface and graphics in developing.

01.12.2018 - start of developing. Today is created the main animations for the main character and grass tile.

Jumping in the 90s

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Why walk when you can jump?