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Status Update
I've customized the CELL menus, giving each menu special "Soul" sprites corresponding to their origin.
I've also FINALLY added Static encounters to the battle rooms.
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Edit: This isn't for update 2.0.0. This was just to test my skills with certain things.
I did a complete overhaul of the Deltatale Library's TP system, as well as added a configuration that allows you to switch between Character color Battle UI, and the regular Undertale one. How's it look?
This is a small showcase of what the first 3 minimods (let's just call them that) will look like.
Remember, some will have different endings depending on your actions, while other only have one. You should experiment to see what endings you can get.
This will be the new thumbnail for Kristal Battle Mode.
Took me 3 hours, but DAMN was it worth it.
Loox has been added into the game, and I'm also working on a single room for hardmode enemies.
The Game select menu as of now. After a bit of refinement and bug fixing, this will be available to play as a triple game EXE/Love file (For PC and Mac users).
As some forward transparency, each update will add 3 additional games.
Mini Update - Improved Mad Dummy fight
After some consideration, I added a few adjustments. - Mad Dummy has lower starting Attack - Magic Attack ACT now increases Mad Dummy's Defense, has a 85-100 damage range, as well as uses Ralsei's spell sprite
Version 1.0.0 is now out for Windows and Mac (Edit: Fixed the download issue)
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