Game
Five Nights At Sonic's: SPEEDY NIGHTS

8 months ago

***Reguarding a demo.***

I'm planning on releasing a 1-night, 1-animatronic demo around Q2 2024, the dev team of just me and two other guys are hard at work working on this game!

But, to throw you guys a bone, here's the office without the doors, enjoy!




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Hey everybody! I'd just like to say that we got a trailer up on Youtube now for the demo!

And to those skeptical, this isn't a April fools joke.

all aboard the hype train!

So, I recently decided to not be messy with my art, so I remastered the title screen and plan on remastering the newspaper. Here is the scrapped newspaper article (with some content you'll expect to see in the game regarding characters you'll hear or see.

So... I have to restart ALL progress on the game since I deleted all progress by mistake. However, I'm happy to show you the character designs! (Note:I'm censoring the 5th character with '15 G. Sonic for now to hide spoilers, oh, and this art is outdated)

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)