3 hours ago

Rejected Timeline Light Mighty Moveset Concept

(Ignore the banan placed by blocky okay?)

[and yes, these are still W.I.P.]


Price: 1500

"I'll teach you about entertainement" -Purchase text thingy

"And Today's lucky audiance is..!" -LMS Quote

--Stats--

Difficulty: 4/5

Health:1991

Sprint Speed: 20

Stamina: 100

GainSecond:21

LossSecond:10

TerrorRadius: 35 studs

Pronouns: He/Him

--Passive--

--Grand Finale--

"That went down with a bang and it was peak" -Audience

*Light Mighty's abilities will be buffed to his favour or behave like new abilities.

--Abilitiess--

-Slash: 0.5 sec cd

"This wand was meant to bring smiles to the faces, not horror" -Light Mighty

*Basic Attack Every killer has, deals 27.5 damage.

-Music Box 20 sec cd

"Sweet Sweet Tunes that weren't meant to be used like this" -Light Mighty

*Light Mighty Places down a music box that gives Helpless and Weakness to the first survivor it its radius for 15 seconds, destroying itself afterwards. This Radius will grow bigger and louder every 5 seconds, it grow any louder after hitting 15 seconds in the map, effects won't stack. Max 2 of them can be on the map. During LMS, the music box farthest from Light Mighty's location will break automatically. And the one closest to Light Mighty will turn yellow, acting as a constant boost of strenght II and Speed I, it won't effect survivors during the LMS nor will it break.

-Invisi-Charge 26 sec cd

"Did you see that!? Its like he teleports on the stage!" -Audiance

*Light Mighty will charge down, gaining Invisibility IV and Speed IV for the entire duration of it, no stamina will be spent during this move, upon hitting a survivor. He will become Visible, dealing 10 damage and indicating them for the killer to the said survivor and charge down again this time he won't turn invisible, its possible to control wich way Light Mighty charges during both charges however the controls will be extremly slippery. If Light Mighty hits any survivor with the second charge he will Slam them down to the floor, dealing 35 damage, 40 damage and -2 stun time if he hits the same survivor. The charge won't allow Light Mighty to hit survivors more than 2 unlike Noli's Void Rush. During an LMS, this charge will always be visible and always will deal 37 damage to the survivor it hits.

-Puppet 45 sec cd

"Those puppets... Who designed them?.." -Audience

*Clone Mighty will spawn a puppet into the map, the puppet will spawn from either killer or survivor spawns, puppet will have 50 max hp. If it contacts a survivor, it will deal 10 damage and the survivors hit will be indicated for the killer, this also goes for machienery. Puppet will move at a speed slower than sprinting and faster than walking, its health will only start to drain automatically after being on the map for 45 seconds, it will drain -5 for each 2 seconds after the initial 45 seconds. puppets will last only 30 seconds during the LMS and they will spawn from the closest spawn to the survivor, dealing 15 damage.



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