50 minutes ago

Gamemodes i made for my ASYM game because i saw RU have one and idk.

Warning: if you have any questions, feel free to ask me in the comments and yes, some such as Double Trouble will already be in the game as they are a classic.


--Gunslinger showdown--

-Every player turns into Old Sonic from default, stuns are removed and damage is doubled. This mode also arrives with its own purchasable characters from shop that are exclusive to this gamemode. Them being:

Eraser

Old Amy

Frogotten Tails

Rocky

Fanny

Frogotten Sonic

Barf bag

These characters aim to bring more vibe and customizaton to the gamemodes rather than letting everyone be the same, character's only second ability differ (first and third are revolver and reload).

--Hide And Seek--

-Everyone is Mighty on Default (if you have Liy equipped she counts too), Mighty will not be able to use his ability "Slateskin (Placeholder ability, will be reworked)" during this game, same goes to Liy with "stab". The killer will also be set on Old Mighty on default, but he will not be able to use his indication move bit rather will use a noise meter to detect survivors. (W.I.P. but old mighty's M1 will also one shot survivors and happen automatically upon killer's collisionbox contacting the survivor's) Old Mighty also has his "Spindash" ability nerfed it does no damage and lasts 50% shorter than a usual round. This gamemode also has a uniqe list of survivors that can be brought with different decks of abilities. Those characters being:

Foldy

Bubble

Woody

Pencil

Bottle

Pie

This gamemode is all about staying silent and undetected.

--Tower Defense--

-Every player is Old Tails on default. At the start of the round. The killer will be stunned for an 1:15 minutes that will be added additionally to the timer at the start of the round (5:15 round time rather than 4:00) to give the Survivors time to build a base toghether. All machines will have 50% more HP, while offensive machines like turrents will do +20 additional damage. Basic wall effects upon being broken by the killer lasts an additional second while the time wasted on building a machine will also be shortened by -2 seconds. This round will also have purchasable characters such as:

-Remote

-Golf Ball

-Light Tails

-Tennis Ball

-Basketball

-Barf Bag (also can be brought from the gunslinger showdown)

-Falcon

-Old Ray

--Mix Up--

-It allows the players to play as a gamemode special character during a normal round with all gamemode specific nerfs and buffs removed from the character. This works by picking a random survivor that is equipped either for a gamemode or for the base round and applying it for this round, the random wheel will skip a catalog if it uses the default character for that gamemode. To break it down easier

Example:

BaseRound survivor:Lightning (25% chance of being selected as the survivor who the player will play as)

Gunslinger survivor:Fanny (25% chance)

H&S survivor:Foldy (25% chance)

TD survivor:Falcon (25% chance)

Example 2:

BaseRound:Bomby (50% chance of being picked as the survivor the player will play as.)

Gunslinger:Old Sonic (0% chance, the base/free character of this gamemode)

H&S:Woody (50% chance)

TD:Old Tails (0% chance)



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--Rejected Timeline Moveset Concept--

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