Game
Forgotten
11 years ago

Rejoice! Build 7 is up!


I worked on this over the weekend, and faced a lot of complications that I didn’t expect, -but it’s finally done! I’m happy to see this game making so much progress in such a short amount of time, and it’s really exciting to think where I’ll be in a few months from now.

Version 7 ——————————————————————————————————-

NOTE: This version marks my first attempt at using Unity’s Mecanim system and sopme freely distributed mocap files to give a generic male torso and legs some animation.
As of right now, the animations are not all properly blended or configured, and you will notice a lot of oddities. Do not bother reporting any of these to me, becasue I am
already in the process of fixing them. The process is just very time consuming and may take a few builds for things to look right. Even more than that once I update the mesh being used.

GRAPHICS

		
			-You can now see your feet and torso when looking down. (Actual mesh far from complete, don't worry)  
-Tweaked camera FOV a bit.  
-Changed boards of wood to be broken.  
-Added some decoration to the bedroom.  
-Added lightswitches to all of the rooms (Wall outlets and power cables coming next)  
-Made the "guiding fog" effect more interesting and clear with the help of a flare.  
-There is now glass inside the living room windowframes.  
		
	

GAMEPLAY

		
			-There is now a fully working "lock and key" system. When you click on a key, it is added to your "keyring".       
-You can't yet view keys in your possession, but they do work. Right now, the key you need for the bedroom is a grey box.  
-Right-clicking on objects that ordinarily don't do anything now displays flavor text.  
-The first completaeable goal has been added. The door to the bedroom is locked, and must be unlocked with a key.   
		
	

AUDIO

		
			-Added the sound of the clock ticking, to make the the house feel more alive.  
-Updated the footstep sound with one that is clearer and more pronounced.   
		
	

UNDER THE HOOD STUFF

		
			-The script that managees interactivity with the world was cleaned up and optimised, as well as made more expandable for future purposes.   
-Peformed some slight optimization to the game by removing mesh tangents. As the game won't use normal mapping, those are not necessary to have.  
-Switched to a slightly more efficient shader that looks basically the same. (For specular objects)  
		
	

OTHER

		
			-Modified the README to be clearer on some stuff.   
-Includes another .text for credits. If you've contributed and would like to be mentioned there, please tell me!   
-And don't worr,y you will recieve a proper spot in the credits once the game progresses to that level. It's just not there yet!
		
	


0 comments

Loading...

Next up

Life and Misery coincide as if in perfect Harmony

2.5K views progress report.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Terraria

Path of Kami, running around the shrine area

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

A sneak peek at the new OST, can you guess what this song will be used for? 🤔