Release 0.3.0 "The River of STYX"
its been a while since you've seen an area being added, but here we are.
In the river of styx there are mostly traps, but enemies, while being just ghosts are GREATLY harder than the castle's ghosts.
I wanted to add some more features, but this area ended up being so big i just felt it would be too much, the game isnt big, and wasnt intended to be.
speaking of it, this game is just my project that i'm doing to improve in coding (and it seems to be working). Though i am still FAR from perfect, i am doing the right steps to become a better game developer. After i complete Reaper's Rip, first of all i will take a god damn break. I've been working on this game for a month, without a single day passing with no work done. After i feel like making games again, i will try to do some stuff that dosent fit into reaper's rip but would still be good to have. I have some ideas on how to continue Reaper's Rip plot afterwards, but i doubt that the sequel will come out this year, as it would probably be 5-7 times bigger than the first part (and by time it would be bigger, as it will have an actuall plot)
oh wait, was this article supposed to be about this update?
go play it rather than reading!
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Runestones: from concept to in-game model๐ฟ
Shadow The Hedgehog X pixel art
Finished work on the emotions of a new character for the tank universe
Rockin the Guitar, an Axe like Guitar I made for my Uni project
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Coming Soon...
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Annie of the stars










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