Release 0.3.0 "The River of STYX"
its been a while since you've seen an area being added, but here we are.
In the river of styx there are mostly traps, but enemies, while being just ghosts are GREATLY harder than the castle's ghosts.
I wanted to add some more features, but this area ended up being so big i just felt it would be too much, the game isnt big, and wasnt intended to be.
speaking of it, this game is just my project that i'm doing to improve in coding (and it seems to be working). Though i am still FAR from perfect, i am doing the right steps to become a better game developer. After i complete Reaper's Rip, first of all i will take a god damn break. I've been working on this game for a month, without a single day passing with no work done. After i feel like making games again, i will try to do some stuff that dosent fit into reaper's rip but would still be good to have. I have some ideas on how to continue Reaper's Rip plot afterwards, but i doubt that the sequel will come out this year, as it would probably be 5-7 times bigger than the first part (and by time it would be bigger, as it will have an actuall plot)
oh wait, was this article supposed to be about this update?
go play it rather than reading!
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
I-Buki
Mio-Da!
Ibuki Mioda!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
Explosive domino effect










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