Game
The Prabbits: Happy Dogfights

5 years ago

Release 0.3.0

You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)


- fixing the control bug in level 4

- add new control scheme, more intuitive, where you aim at where you want to go

- bullet/health UI fix, now the UI flips according to the rotation of the plane

- add shadow to bullet number to keep it visible on bright background



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I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!

Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.

Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.

Who wins?

New title screen coming soon!

Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)

I started to work on making bots for the game :) so that players can play on their own too ! See my first blogpost on the AI here: https://nodragem.github.io/Blog/post/gamedev/ia_blogpost1/

To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...

For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).

I know that sounds boring, but the next release is also the opportunity to rework the menus! :D

Patch 0.2.1 Changelog: Zombie-Prabbits fix