Game
A.R.L
5 years ago

Release 0.5.0

-Added armor and shops that now manage stat buffs, health etc.

-Added a save function that records money, armor and weapons that are being used

-Fixed a bug with imp fireballs that made them track the player

-Graphical improvements for HUD




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Release 0.4.0 Continued:

- Added more shops to upgrade attributes (using magic ball).

- Improved some enemy AI's, reducing the amount of time they get stuck in walls.

- Fixed problem with entering a dungeon without spell. You will now default to fireball.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Alone Together....

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl