Game
THE HORDE: REMASTERED (OLD 2017 GAME)
8 years ago

RELEASE AND FIRST BUGFIX


The full game is released, and i’m sorry that there’s no extras menu. I just wanted to focus on the gameplay itself and getting the storyline to the point at which The Horde 2 begins. So I also fixed a bug where the game wouldn’t count a win when you reached 6:00 AM. So enjoy the game.



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Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Hollup, perhaps cookin'. Wait and see. Something might happen...

FINAL UPDATE TEASER 1

Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later: