Game
A Nightmare at Chuck E Cheese's

2 years ago

Release Plans For ANACEC


I've been asked before when I plan to release this game, but I feel I need to be more specific, especially now that my plans have changed.

Firstly, rather than release the entire game at once, I plan on posting a demo for the game first which will likely contain somewhere between 2 and 3 nights.

Currently, there's no set release date for it, so while I can't say when it'll be out, I can say what I have left to before it's completed.

Things I need to complete:

-Game menus

-The office visuals + functionality

-Camera visuals

-Character office behaviors

-3+ additional characters

-Phone Calls

-Character visuals, audio, and animations

If that sounds like a lot, thats because it is. Obviously, I'll keep you guys posted, although there are some things I'm going to try to avoid spoiling until the demo is out.



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I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Good advice

Apparently one of RoXo1987’s other videos features this banger of an image

I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

Here's 2 new camera pictures + a replacement for the previous prize corner picture. Hopefully you guys agree that this new prize corner looks way better.

I'm just doing whatever this month

Here he comes! :)

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

ANACEC Mega Devlog #5