Game
Oh Those Russians
11 years ago

Release v0.2.0


Hi there!
Unfortunately, the conflict in the eastern Ukraine has not ended yet , but neither has my game development :)
So there it is, new release v0.2.0

Whats new?

  • daily deliveries of supplies!

  • better GUI with information about how to play (for dummies) :D

  • brand new KEY BINDINGS, so you can save the mouse button to do just the shooting-work

  • reduction from 50MB to only 10MB!

  • HyperText links in Credits, now you can check my blank profile anytime you want!

  • added the winning condition - yes, it is (theoretically) possible to “win” ..just stay alive for a few days (i wont say how much, muhaha)

Yeah, doesn’t look like much, but the real work behind is invisible.
So, enjoy! And please say anything.. report bugs, write your opinions, or maybe give me a rating?



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?