Changelog:
Completely redesigned map from scratch
Multiple paths through the woods
Several unique locations
Car is easier to find
Car's headlights are now on which can be seen far away
Car can be heard from further away
Car is usually hearable from path or near path
New enemies / creatures
Two new enemies which can be triggered by the player's actions
Various creatures live in the woods
Mechanics changed
Behavior of Nameless One is more aggressive
Player now has limited stamina
Player can no longer sprint sideways
Pickups
A rare pickup will spawn in a random area. When used it will ward off all enemies for one minute. New enemies are eliminated "permanently" by this pickup, unless retriggered by player
Lighting
The game is still greyscale, but has been tweaked slightly
Special thanks to @Slithersy , @Indurok , @bratchgaming , @queen_faith_89 , @Grimbag , @PashtetizLipi , @ITZY1 , Keith, and others for playing early, giving input, and indirectly having a major effect on development.
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