Next up
Just a quick little Raycaster that I'm going to use for testing Ideas, Mechanics and other stuff.
A sneak peak for the menu screen
(May be different in the final version)
Business Day Devlog 2 - got 3D stuff done and added entities but he does not go behind walls yet.
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
Full models. I will also start actually working on the game and not just art
psycho
Devlog 2 - added entities into the game! Now I can start on the shooting mechanic.
Business Day Devlog 3 - I got a lot done, like enemy health, ammo, health, and shooting. I am also working on an open alpha.
I am making a FNAF TCG
The Locked In Beta is open!
(please report any bugs to me, thanks)













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