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Mr. Headsenberg wants to sell you some blue... Do you accept?
I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
Ah yes, perpetual motion... Well done random rigidbody 😂
New thumbnail! This one is more detailed than the previous :)
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?











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