Did most of this on stream, the Arena is fully polygon made with collisions now, the video showcases the blue soul with an irregular arena rotating to demonstrate.
You may see that the blue soul is oddly lifted in certain angles, a little oversight that I fixed already by how I offseted the points to fit the collision of the player.
Moving on from this, it's gonna be the platform implementation, which is already half done sorta, since the collision logic is also the same as the box, in fact it is already applied, but the logic for the platforms is still yet to be defined properly.
Until then, I'm stuck with this I guess... oh well, after this I have to still refactor the code to simplify complexity and make it user friendly not only for you, but for me! I swear this will be a pain later and I will wonder "Why I didn't do it like this instead?", better refactor sooner than later.
Also it's 4 AM, I'm going to sleep.












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