No video this time as the feature is yet not completed, but note the shape of this custom arena.
The idea here is that the Arena instead of being a rectangular defined shape, it's instead a point defined shape, so you can define the Arena by indicating the coordinates of every corner.
So that way you can bend the arena in weird angles and shapes, all to which the player will respond thanks to my general collision system that I used in the overworld (which is yet not applied).
The arena doesn't have a background color, so I don't have to break myself with the idea of making a way to fill the inside of it with a color using triangles or other stuff, unless you guys trully need that feature, you will have to implement it yourselves, but I won't break my head with it unless I need it for fangames.
Also notice the platforms over there, I am porting them from the distrust fight that I coded, the collision should follow the same principles as the any other collision really, just it will be trickier to know when it should and not collide, you will see me struggle with all that on live stream.
Today (since it's already 8th of February) I will be live streaming the coding process of this engine and the collision feature to spice things up a bit, so if you are interested please come say hi at my youtube channel: https://www.youtube.com/live/rjq4ucn6J3I at 3 PM GMT-6 timezone, hope to see ya there.











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