repost:
In case someone wants to try the Tech Demo of SpaceBattery, you can find it here (ALPHA 02052023):
Next up
radioactive ring weapon
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...
Testing the new custom texture map on the test level.
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?
4 minute test play of ALPHA 02052023
Marks almost 2 months of development. Proud moment of "I've made a thing!"
Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).
Complete custom 6DoF AI mechanics. No Add-Ons, plug-ins or any of that kind.
Next up: Pick-Up items
Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!
You will find his art here:
https://slimygoo.newgrounds.com/
(btw: in the concept you can see a space-pod pilot taking shape)
next space craft in
pods produce vapor trails now
Testing some audio for the first time.
The annoying shot sound is currently for the only weapon avilable... lol










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