repost:
In case someone wants to try the Tech Demo of SpaceBattery, you can find it here (ALPHA 02052023):
Next up
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...
next space craft in
radioactive ring weapon
Testing the new custom texture map on the test level.
Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!
You will find his art here:
https://slimygoo.newgrounds.com/
(btw: in the concept you can see a space-pod pilot taking shape)
testing ze'Laza
Started working on a custom AI.
So far the pods know how to choose between different possible paths and patrol them.
Can't use NavMesh... 6DOF AI from scratch = Nightmare!
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?
Complete custom 6DoF AI mechanics. No Add-Ons, plug-ins or any of that kind.
Next up: Pick-Up items
Testing some audio for the first time.
The annoying shot sound is currently for the only weapon avilable... lol
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