I was playing around with this in Game Maker and finally got it to work. There’s a trick where you have to refresh the GUI layer that always evaded me and now I guess that’s all fine. I’ve tested it out on 800x450, 1280x720, 1366x768 and an option that grabs your computer’s native resolution (which is the default). Sure, it’s a 2D pixel-art platformer so your toaster could probably run it barring any glaring optimization issues, but still, I’d very much like it if you had a game you can play on your toaster. The real issue I’m having is finding a comprehensive list of resolutions to give as options, especially for the 4x3 guys (although it’s always annoyed me that lower resolutions default to 4x3 and don’t include options for 16x9). I’ve heard there’s a sect of gamers who play in 21x9 and I do want to make provisions for them.
Otherwise, this is a pretty short update. Might sound underwhelming but something as minor but quality of life as Screen Resolution is a tricky thing. Not to say I haven’t been slacking but still, this one felt particularly good to overcome. My little zombie dude from last time is working basically as perfectly as I want him to, so now I’m working on level design, more enemy types and more stage gimmicks.
Anyway, Happy Wednesday/Thursday, RagnarockerBunny out.
0 comments