Although progress on the game is still slow at the moment, I have made significant progress on it over the last few weeks. Many of the game's assets are complete; it's mainly the coding, music, and some reworked elements that are left until the demo is ready. Ok, with that said, let's get into the log.
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Firstly, Hard Mode is now fully coded and has been slightly changed. I originally planned for Hard Mode to boost the AI levels of the characters. However, do to gameplay issues, I removed that element and made it just a lives-based system instead. Hard Mode gives you 5 lives through the game, and if you lose on your last life, your save gets reset to the beginning. It's just an extra fun challenge I wanted to add for those who want a little more difficulty. As of now, Hard Mode is still undergoing testing to make sure it fully works as intended.

(The image shows that when Hard Mode is activated, it displays how many lives you have left on the menu.)
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Another thing I changed with the game is how Clone Mario, Yoshi, and Tails' AI works. I decided to rework their AI coding to make it cleaner and fix a few bugs present in some testing. Clone Mario was giving me the most issues when it comes to his AI, breaking every time when I change his coding. But, after some changes, they should be working more appropriately now. I also added a kill timer to all of them to make them more fair when attacking you in the office room.

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I also finished the 6 AM screen by giving it a BG and displaying how much power you had left and how many times you died that night.

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That's all I can show rn, there is other stuff that has been done but I'm not showing those just yet ;). I can say that the demo will have an OST, being worked on by stootmccool, as well as GameJolt account login and trophies to collect, with 2 demo-exclusive ones. I hope you are looking forward to those.
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Before I end this dev log, I would like to show one last thing. I would like to introduce you guys, gals, and non-binary pals to the new Nightmode designs for Sonic, Mario, Yoshi, and, recently given as well, Tails. After getting some feedback on the current designs, I decided to go back and remake their look to be more deformed and intimidating since they are clones that can mutate in a way. I'm proud of how these came out since I feel like the previous one where lacking in appearance. You can take a look at each blow:




Please note that these won't be in the demo; the characters will be redrawn with these updated looks in the full game's development as not to delay the development time on the demo. I will update the game page to include these new artworks soon.
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And yeah, that's it for everything I want to share. Sorry for the long, unexpected hiatus around this game, but I hope to get things moving forward again. I will say the demo is around 90% done as I'm writing this. Also, sorry if this post has some grammatical errors and such since I kinda rushed this out, but yeah.
Anyway, I hope you stay tuned and have a great day/night :b
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