Game
Tales Of Underlegends
2 years ago

Response to feedback + To-do list moving forward


Hi, it's QSV again. With yet another update (I'M SORRY TO KEEP DOING THESE!).

Let's just say, while the feedback about the game was somewhat positive, there was quite a bit of bad reception regarding how the game worked. I get it, it was buggy. But I did warn you about that possibility.

I've received hundreds of messages from various different people about the bugs and some suggestions before continuing with development... and I'm going to take a look at those that are most important.

Why can't you FLEE from monsters?

I didn't design the engine with fleeing in mind, nor did I really think it was a big issue. But knowing how random encounters can get, I will add that option.

[Spoiler Alert] cutscene is too long! Why is it randomised?

This was long before my "RNG SUX" meme took place, where I wanted to disallow major use of RNG. I can understand this being the case, so for that cutscene, I will change it up a lot. I will FORCE it. As for other cutscenes, I will add a "Skip Cutscene" option. I actually wanted to add that from the very beginning, but I never got around to it.

Why do I need to progress near the end before I can play the minigames?

Undergames was meant to be a side thing. I can understand the frustration of having to do the main story JUST to get to the Undergames, so I will make that available from the main menu.

WHY DID YOU ASK FOR PERSONAL INFO IN THE BEGINNING?

Okay okay okay, I only intended to do the "DO NOT" and registration thing as an element of surprise, but that has clearly gone too far and ended up breaking my moral code. So with that, I will change up the beginning cutscene.

Do I really need to exit the game just to reload?

Fine, I'll add a Pause menu. But don't expect it to work in battles.

With all of those in mind, I will now enter the void.



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