Retro assets from my game - ''We Heist Too''
https://www.unrealengine.com/marketplace/en-US/product/6ca9296966244b31979516b5d892b894
https://www.unrealengine.com/marketplace/en-US/product/31985e55f5224e9ea2699aeda86f1e6e
Next up
Hello my dear friends!
Today I decided to rebrand my game-dev name in game marketplaces from the name “Z33 Games” to “Ayakashi Games” with a new logo. I also revived the cancelled demo of my game in steam.
Reboot trailer: https://youtu.be/DBLvmkM8SyQ?is=QXEELW2pZWvuOIyX
3
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
''This is a dangerous room to be in... who builds places like this? I can't risk taking a wrong step here, i could accidentally step right into these electric mines on the floor''.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
alternative route
Region 0
Arrival
He is watching...














0 comments