Retro assets from my game - ''We Heist Too''
https://www.unrealengine.com/marketplace/en-US/product/6ca9296966244b31979516b5d892b894
https://www.unrealengine.com/marketplace/en-US/product/31985e55f5224e9ea2699aeda86f1e6e
Next up
3
The artstyle concept inspiration pictures for the interior world of We Heist Too
Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894
Hello my dear friends!
Today I decided to rebrand my game-dev name in game marketplaces from the name “Z33 Games” to “Ayakashi Games” with a new logo. I also revived the cancelled demo of my game in steam.
Reboot trailer: https://youtu.be/DBLvmkM8SyQ?is=QXEELW2pZWvuOIyX
''This is a dangerous room to be in... who builds places like this? I can't risk taking a wrong step here, i could accidentally step right into these electric mines on the floor''.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Beep Beep!
They are coming for you.
He is watching...
I decided to make a tiny idea real. Me as a director + a tool to make a scenario real without budget. That's where an AI tool VEO3 came handy.
It's not a movie or a work of art. But it is my scenario, so expect something unhinged and weirdly comedic soon!














0 comments