Retro assets from my game - ''We Heist Too''
https://www.unrealengine.com/marketplace/en-US/product/6ca9296966244b31979516b5d892b894
https://www.unrealengine.com/marketplace/en-US/product/31985e55f5224e9ea2699aeda86f1e6e
Next up
Hello my dear friends!
Today I decided to rebrand my game-dev name in game marketplaces from the name “Z33 Games” to “Ayakashi Games” with a new logo. I also revived the cancelled demo of my game in steam.
Reboot trailer: https://youtu.be/DBLvmkM8SyQ?is=QXEELW2pZWvuOIyX
I decided to make a tiny idea real. Me as a director + a tool to make a scenario real without budget. That's where an AI tool VEO3 came handy.
It's not a movie or a work of art. But it is my scenario, so expect something unhinged and weirdly comedic soon!
Hello everyone!
Hope you're having a nice start of summer :)
So... i am an entrepreneur at this point with my game release, youtube and... DRUM ROLL
... an
ETSY shop
i've been working on for some months!
https://diversemediashop.etsy.com/
More info below v
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
3
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Huh... weird
alternative route
He is watching...
The artstyle concept inspiration pictures for the interior world of We Heist Too
Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894












0 comments