Retro assets from my game - ''We Heist Too''
https://www.unrealengine.com/marketplace/en-US/product/6ca9296966244b31979516b5d892b894
https://www.unrealengine.com/marketplace/en-US/product/31985e55f5224e9ea2699aeda86f1e6e
Next up
Huh... weird
Region 0
Arrival
infestation
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
This thing doesn't look very friendly
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Teaser
''I can't exit my apartment. Yesterday I tore off the wallpaper. Today I broke down the wall, but I didn't expect a corridor into nowhere.''
I decided to make a tiny idea real. Me as a director + a tool to make a scenario real without budget. That's where an AI tool VEO3 came handy.
It's not a movie or a work of art. But it is my scenario, so expect something unhinged and weirdly comedic soon!
He is watching...
On the way to BETA...
Still considering on making devlog videos, but for today we have...
new model renders -












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