Game
Five Nights at Mario's
9 years ago

REVIVAL


So what a boring 9months it’s been…
In the last few days, for some reason I can’t remember, I decided to pick up FNaM again, and begin work on the coding aspects of it… And so far, it’s been going fine. A bit slow perhaps as I learn as I code, but it’s still chugging along at its own little pace.

I will not lie- I do not expect to complete the game this time around, maybe the next or the next time after, but most likely not this one. It is extremely time consuming and with a toughening school life with lots of focus on lots of work for school, I may simply not have enough time to get it out very quickly.

However, I feel determined to get this completed. Just because I may be absent for a long time does not mean I have abandoned it. Never think that. I will always come back to this until it is completed. Right now, it has entered it’s first ever builds, the pre-alphas, of which only select people can see. However, coding is becoming very successful and I believe that it is entirely possible to ship the first 5 nights, the 6th night and the custom night, by Christmas if I were to continue at the pace I am.

But when you best those first 5 nights, get ready for the other half of the game…

Because I have great things in store, some way away ;P



0 comments

Loading...

Next up

tHE offISe- Wip, a new AnimaTroniC Has arrIved, glitchING about!

10 Years: FNaM

The article details the past and future of the game. As an addition, here is a teaser that came out 2 years ago (but was not posted here)...

https://www.youtube.com/watch?v=yrXWFfS4k2k

GRAPHICS UPDATE (OLD. NOT DEAD)

I found something; development has begun. Updates in a while!

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.