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E V E R L A S T I N G
7 months ago

Reworked the entire pathfinding system to make it easier to implement


image.png

There is a small bit of an issue as can be seen near the end of the video, but it's pretty much an easy fix. As for what I've changed, I simply made a node that controls the navigation and pathfinding, making it much easier to implement onto other enemies, with a few extra features such as the current state the navigation agent is in.

It also made me realize I have to reprogram one of the characters for a third time...



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Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

A little shading experiment that uses a trick made by Cody Gindy to make the model look painterly by painting over the world normal maps.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Updated header and thumbnail with new artwork!

Also just got an apartment recently, so I may try to do more streams in the future ;)

Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Devlog Update || Tech demo to be released near the end of the year :)