Fixed an oversight when entering the Field room with the first Beware Awhoo enemy, while playing with the new enemy designs. By accident, during the little intro sequence that plays when you enter the room for the first time, the game ends up loading both the old & the new ghost designs at the same time, when it should've only loaded the new designs. As a result, after the cutscene is over, you can move the camera over to the topmost part of the room, and spy the the old design ghosts just frozen there, stuck and unmoving. This should have been remedied now.
That's all for now, just something I noticed while watching a friend play the game, and it threw me for a fuckin' loop that I let it slip by for this many months. If you're hoping for something more substantial though, like, say, an update on 3.0, well, I do have some good news to share! But that's for next week.










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