Game
Super Mech
8 years ago

Roadmap for 0.0.5


Main focus of 0.0.5 is going to be UI, I’m going to make it easily manipulatable for the future, because UE4’s UI Engine is NOT optimized for controllers. I’m not sure how much I’ll get done outside of the UI, but one the UI is complete, that should mean I’m pretty close to the next Devlog.

5d09f4833761e.png

Redo UI from the ground up

[100% COMPLETE]

YAAAAAAAAAY


Road Obstacles

[COMPLETE]


Destructibles

[COMPLETE]


New Offensive Ability

[COMPLETE]


Sound Effects

[Ongoing]



Bugfixes:

Fixed a weird issue where Atlas wasn’t doing his firing animation.
Fixed Keyboard controls for the Mech not properly stopping the firing.
When you die, you are now taken back to the main menu instead of flying into the sky forever.
Fixed Barrels/Coils not exploding
Fixed spawners randomly placing the player where spawners are not
Fixed standalone game forcing the player to be pink



0 comments

Loading...

Next up

Patch 1.0.2 for the Combat Alpha has been released.

Gameplay Screenshot

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

I was bored, so... ManutKat.

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some Shadow boss fight gameplay 👾

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)