Game
Super Mech
8 years ago

Roadmap for 0.0.5


Main focus of 0.0.5 is going to be UI, I’m going to make it easily manipulatable for the future, because UE4’s UI Engine is NOT optimized for controllers. I’m not sure how much I’ll get done outside of the UI, but one the UI is complete, that should mean I’m pretty close to the next Devlog.

5d09f4833761e.png

Redo UI from the ground up

[100% COMPLETE]

YAAAAAAAAAY


Road Obstacles

[COMPLETE]


Destructibles

[COMPLETE]


New Offensive Ability

[COMPLETE]


Sound Effects

[Ongoing]



Bugfixes:

Fixed a weird issue where Atlas wasn’t doing his firing animation.
Fixed Keyboard controls for the Mech not properly stopping the firing.
When you die, you are now taken back to the main menu instead of flying into the sky forever.
Fixed Barrels/Coils not exploding
Fixed spawners randomly placing the player where spawners are not
Fixed standalone game forcing the player to be pink



0 comments

Loading...

Next up

Patch 1.0.2 for the Combat Alpha has been released.

Gameplay Screenshot

Bandana Dee the Dream Friend

Shadow The Hedgehog X pixel art

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

What you all think

The whole squad is here!

Interested? Follow me!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria