Game
Super Mech
7 years ago

Roadmap for 0.0.5


Main focus of 0.0.5 is going to be UI, I’m going to make it easily manipulatable for the future, because UE4’s UI Engine is NOT optimized for controllers. I’m not sure how much I’ll get done outside of the UI, but one the UI is complete, that should mean I’m pretty close to the next Devlog.

5d09f4833761e.png

Redo UI from the ground up

[100% COMPLETE]

YAAAAAAAAAY


Road Obstacles

[COMPLETE]


Destructibles

[COMPLETE]


New Offensive Ability

[COMPLETE]


Sound Effects

[Ongoing]



Bugfixes:

Fixed a weird issue where Atlas wasn’t doing his firing animation.
Fixed Keyboard controls for the Mech not properly stopping the firing.
When you die, you are now taken back to the main menu instead of flying into the sky forever.
Fixed Barrels/Coils not exploding
Fixed spawners randomly placing the player where spawners are not
Fixed standalone game forcing the player to be pink



0 comments

Loading...

Next up

Gameplay Screenshot

Patch 1.0.2 for the Combat Alpha has been released.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Shadow The Hedgehog X pixel art

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Terraria