Hi All,
in the last batch of work, finally I got to implementation of 'level building' elements or 'prefabs'. In previous showcases things were a bit hardcoded. E.g. when pressed specific button, moved specific piece of wall from here to there with special piece of code. This is of course not suitable for further development.
For building levels, I need functional prefabs, so I can just place them in editor and things will automatically work. E.g. place switch here, door there, link them, so in game by pressing switch, linked door will automatically open/close. Same for operating lights, elevators, etc..
In this batch I started with some basic stuff:
- doors
- switches which can now operate doors or lights (or any element that will implement IToggleable interface, programmatically speaking )
- switches can be 2-states (on/off) for IToggleable elements or 1-state (one time actions)
- elevator
In following short animations, there's one level with doors and switches. I just walk around, not spoiling solution (even if this is easier level). Another level is showcase of 'color mixing' puzzle (this is very easy one, almost tutorial, so I can spoil I think).
Next up
Hi Everyone!
RTG - The Ray-Traced Game has now its own INTRO. The game is very close to its Alpha release state with final release scheduled later this year.
Music: https://www.purple-planet.com/ #indie #scifi #raytracing #puzzle #platformer
Hi Everyone and Happy New Year!
RTG is nearing its Alpha state. The game has its logo at startup and proper main menu with own dedicated ray-traced scene, all in the "mood" of game itself. Hope you'll like it! Music: https://www.purple-planet.com/
Hola! Querría anunciar que mi videojuego RTG (sci-fi, puzzle) que usa una técnica de renderización muy única (trazos de rayos por CPU) ya tiene página Steam. Si os gusta, añadidlo a vuestras listas de deseo! Estaré muy feliz!
https://store.steampowered.com/app/4032050/RTG/
Hi all, hola todos! RTG has first sounds&music
. Here's demo video where, apart from mentioned sounds&music, can be also seen also a glimpse of what's story about. Video is available also on my YT in 60fps: https://youtu.be/13C0tuZAXFY?feature=shared
Development Flashback - April 2020 Animation from the very start of RTG development (more in the article). After 5 years, RTG is available for wishlists on Steam.
https://store.steampowered.com/app/4032050/RTG/ Demo, which will be available also here is in works as well.
Hi All! New video of RTG - The Ray-Traced Game. The game is in version 0.6.3. Almost 70% of the game is done. In the video you can see puzzle consisting of charged light shooter, gravity inverter, boxes, switches. Music: https://www.purple-planet.com/
Flashback #2 - Mayo 2020 Otra animación desde los comienzos del desarrollo de RTG. Es una escena de prueba donde estaba optimizando el algoritmo. Ahora, RTG finalmente tiene su página en Steam y está disponible para wishlists.
Development Flashback - May 2020 This is another animation from the beginning of development (more about it in the article). Now, after 5 years of development, RTG, a sci-fi puzzle/platformer is available for wishlists. https://store.steampowered.com/app/4032050/RTG
RTG - The Ray-Traced Game, sci-fi puzzle platformer which I'm developing, reached Alpha state! It means, game fully playable from intro to ending credits. It's a big milestone, but now, rolling up sleeves for Beta! Music: https://www.purple-planet.com/
Development Flashback - June 2020 Animation #3 from the beginning of development. This is early test scene for testing actor collisions. RTG, a sci-fi puzzle/platformer is now almost done and available for wishlists. https://store.steampowered.com/app/4032050/RTG










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