Full devlog here: RTG - The Ray-Traced Game (Puzzle / Platformer) (tigsource.com)

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RTG Flashback - Abril 2021 #3 Un año después del comienzo de desarrollo de RTG, finalmente estaba creando niveles uno por uno. Este es otro nivel con bloques. Aquí, he usado espejos un poco para mostrar más mi algoritmo raytrace. https://store.steampowered.com/app/4032050/RTG
RTG Flashback - Abril 2021 #2 Un nivel de RTG, mi juego puzzle/plataforma sci-fi. Este es nivel con bloques que se pueden recoger y manipular. Estos bloques están presentes en mayoría de niveles con aún más mecánicas puzzle. https://store.steampowered.com/app/4032050/RTG
RTG Flashback - April 2021 Test level for testing my collision system. Game mechanics where player needs to manipulate with boxes in order to solve puzzles is essential in RTG, thus simple collision system was needed. Here it is. https://store.steampowered.com/app/4032050/RTG
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
RTG Flashback - April 2021 #3 One year after the start of works on RTG, finally I was creating levels one by one. This is another level involving "carriable boxes". Here, I used some mirrors to show off my engine a bit more. https://store.steampowered.com/app/4032050/RTG
Development Flashback - November 2020 Scene where I tested various aspects of my ray-tracing engine. Today, the engine is used in my game RTG, a sci-fi puzzle/platformer, which is available for wishlists. Check it out! P.F.2026! https://store.steampowered.com/app/4032050/RTG
Development Flashback - March 2021 Level 8 showcase. 11 months into RTG development I was finally able to create first levels! No sound, music or story back then, but the most important: gameplay and puzzles, were possible. https://store.steampowered.com/app/4032050/RTG











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