Game
Rue
3 years ago

Rue v1.0.1 is now released with the following updates:

* Fixed input issue, mostly happening on android

* Fixed perspective on portrait mode.

* Fixed an issue when minimizing the window.




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I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁

Rue v1.5.6 is out! * Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

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Handmade with Aran yarn, which is thick and has wool bits for some extra colour.

#knitting #handmadegifts

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Check it out here: https://www.ebay.co.uk/itm/355596357004

#dinosaur #phonecase #ebay

Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.

Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.

Really reminds me of doing #pixelart !

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

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This is a video of triangles fighting each other for dominance. Quite the sight 😁

#gamedev #OpenGL #shaders