Next up
Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.
Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.
Check it out here: https://www.ebay.co.uk/itm/355596357004
Rue v1.5.7 is out!
In this update, names are added for each opponent, which are randomised.
Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.
The second physical prototype of my #cardgame Rue arrived!
Colours already look so much better, and text is easier to read.
Looking forward to another round of testing it with willing victi... I mean good friends :)
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.
Release version 1.0.7 is out: Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.












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