Game
Rue


2 years ago

Rue v1.5.6 is out!

* Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.




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Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.

I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.

Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.

Check it out here: https://www.ebay.co.uk/itm/355596357004

#dinosaur #phonecase #ebay

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

Found new Aran yarn with wooly bits, and got creative enough to make a new creation.

#knitting #hat

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!