Game
Rue

3 years ago

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁




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Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.

Check it out here: https://www.ebay.co.uk/itm/355596357004

#dinosaur #phonecase #ebay

Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.

Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.

#sewing #santa

Made another cat creation, the cat hat!

Handmade with Aran yarn, which is thick and has wool bits for some extra colour.

#knitting #handmadegifts

Release version 1.0.7 is out: Added VR support on avdl - my programming language.

At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/

Also added a lot of performance improvements.

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android

Found sparkly yarn. Needed to make cat thing. Am cold.

What else could I make other than a knitted double layered warm cat hat 😻

Now on #etsy : https://afloofdev.etsy.com/listing/1649198306

Just managed to dress up my SteamDeck. It's looking so much cosier now ❤️

Rue v1.5.6 is out! * Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.