Game
Rue

2 years ago

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁




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Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.

Found sparkly yarn. Needed to make cat thing. Am cold.

What else could I make other than a knitted double layered warm cat hat 😻

Now on #etsy : https://afloofdev.etsy.com/listing/1649198306

Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.

Really reminds me of doing #pixelart !

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

Found new Aran yarn with wooly bits, and got creative enough to make a new creation.

#knitting #hat

Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.

Check it out here: https://www.ebay.co.uk/itm/355596357004

#dinosaur #phonecase #ebay

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android

Decided to re-write the 3D model parser of my game.

This is a video of triangles fighting each other for dominance. Quite the sight 😁

#gamedev #OpenGL #shaders