It’s been too long, too long…
We have been sidetracked with different things and put Runick aside for a little bit, but we are back, stronger than ever, right? :)
Changelog:
implemented SFXs
fixed an Undo Bug
added Toggle Mute Audio button
added Quit Button in Main Menu (only on desktop versions of the game)
added more controls (M - toggle mute, ESC - quit)
shapes move faster (animation duration for shapes updated from 0.25 to 0.2)
Menu UI rotates faster (animation duration updated from 0.5 to 0.25)
every level now starts with the Blue shape active
swapped levels 1 and 2
level 5 updated (rotated for better visibility)
level 7 replaced with a new level (because of the difficulty spike)
level 24 replaced with the old level 7
level 22 replaced with the old level 24
level 31 replaced with a new level (because of the difficulty spike)
Also there is a new package that was mentioned in the last update, now you can play Runick through your browser like before (with only a couple of demo levels) and if you really like the game you can get it on your own devices with the second package which includes all the possible platforms (WARNING: I have not tested the game on Linux so I have no idea if it works as intended - I have no Linux friends, need to get some…).
P.S. I just noticed we skipped update 0.5.0, well 0.6.0 sounds more powerful and fitting for this, so there’s that. :D
Good to be back,
Kiphla
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