Next up
I finally managed to release the newest patch, version 0.4.0! With big improvements to graphics and gameplay, it's the perfect time to start playing. You can find the game on https://eirix.itch.io/exorcists
Release 0.12 is now out! This is the largest update so far. I've implemented saving and loading, as well as a ton of content. You can now chop down trees to build with planks. This is still under-developed, so there will be more building content soon.
The geiger counter is used to find the cursed object. Several objects might show radioactivity, but only one object is the cursed object. Use in combination with the EFM-reader to find the correct object, and burn it to exorcise the ghost!
Check out https://3dtextures.me/ for some stunning free-to-use high quality textures! I have used several textures for the models in my blind horror game, which you should also check out!
Got all this beautiful water and even swimming physics but it will never be used since the entire game is indoors. Funny to see how the game changes over time and what kind of creations become obsolete.
My drawing skills are not the greatest, but instead of trying to draw something that looks very pretty, I just embrace my lack of skill and draw in an extremely simplistic style. These are all the images used for the tutorial.
Showing off some of the main aspects of Skrot. Be sure to check it out! https://gamejolt.com/games/skrot/676119 #indie #immersivesim #rpg #melee #swords #survival #build #quest
I should've known someone would port Skyrim to the tutorial computer... https://eirix.itch.io/exorcists
Currently working on a saving/loading system. This is tricky. I hope I will be able to get out a release very soon! In the meantime, enjoy this snapshot of me testing out some new features!
For the architecture of the game, I used Archimesh in Blender. While the tool has some flaws that make it slightly inconvinient for game development, I highly recommend it for some quick prototyping. In the future I will make my own building editor.










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