Next up
Currently working on a saving/loading system. This is tricky. I hope I will be able to get out a release very soon! In the meantime, enjoy this snapshot of me testing out some new features!
A new release is out! This update is mostly a rework on the tile system to make it look better. No longer will dirt paths have hard edges!
I should've known someone would port Skyrim to the tutorial computer... https://eirix.itch.io/exorcists
Release 0.12 is now out! This is the largest update so far. I've implemented saving and loading, as well as a ton of content. You can now chop down trees to build with planks. This is still under-developed, so there will be more building content soon.
Exorcise an evil spirit, or haunt ghost hunters in the newly released early access game called Exorcists. One button click to host a server. Play with up to three friends and hunt them down. https://eirix.itch.io/exorcists
For the architecture of the game, I used Archimesh in Blender. While the tool has some flaws that make it slightly inconvinient for game development, I highly recommend it for some quick prototyping. In the future I will make my own building editor.
The geiger counter is used to find the cursed object. Several objects might show radioactivity, but only one object is the cursed object. Use in combination with the EFM-reader to find the correct object, and burn it to exorcise the ghost!
Showing off some of the main aspects of Skrot. Be sure to check it out! https://gamejolt.com/games/skrot/676119 #indie #immersivesim #rpg #melee #swords #survival #build #quest
The tutorial is found on the in-game computer. You will find everything you need there to exorcise the ghost. https://eirix.itch.io/exorcists
Got all this beautiful water and even swimming physics but it will never be used since the entire game is indoors. Funny to see how the game changes over time and what kind of creations become obsolete.










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