
I should've known someone would port Skyrim to the tutorial computer...
https://eirix.itch.io/exorcists
Next up
The geiger counter is used to find the cursed object. Several objects might show radioactivity, but only one object is the cursed object. Use in combination with the EFM-reader to find the correct object, and burn it to exorcise the ghost!
For the architecture of the game, I used Archimesh in Blender. While the tool has some flaws that make it slightly inconvinient for game development, I highly recommend it for some quick prototyping. In the future I will make my own building editor.
Got all this beautiful water and even swimming physics but it will never be used since the entire game is indoors. Funny to see how the game changes over time and what kind of creations become obsolete.
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
I finally managed to release the newest patch, version 0.4.0! With big improvements to graphics and gameplay, it's the perfect time to start playing. You can find the game on https://eirix.itch.io/exorcists
Exorcise an evil spirit, or haunt ghost hunters in the newly released early access game called Exorcists. One button click to host a server. Play with up to three friends and hunt them down. https://eirix.itch.io/exorcists
Check out https://3dtextures.me/ for some stunning free-to-use high quality textures! I have used several textures for the models in my blind horror game, which you should also check out!
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
My drawing skills are not the greatest, but instead of trying to draw something that looks very pretty, I just embrace my lack of skill and draw in an extremely simplistic style. These are all the images used for the tutorial.
0 comments