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There are many games which inspired me to make my own games. The biggest inspiration is Contra Hardcorps.
Collecting score is what you usually do in video game. But what if your score defines your next enemies?
Play Scorer Horror in which the more enemies you kill, the more score you get and the deadlier enemies you meet next.
How long can you survive?
I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
For today's #Joltober2023 whose prompt is Skeleton, here's Kull, skeleton boss from this game. Kull sends its hand to attack player.
Gaining score in Scorer Horror is cursed, cause from your score, enemies are created. Killing the enemies will yield score and the score creates enemies and so on.
That's the meaning of this art for today's #Joltober2023 whose prompt is Curse.
My game for Solo Dev Jam 5 has been shaping up nicely with levels, enemies and abilities.
Here are more early shots from the game:
There are many but one that deserves more attention is Iron Meat. It's a fun run 'n' gun inspired by Contra series.













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