Game
Space Rig Zeta
13 years ago

Scoring, Point Defense


So I’ve added a barebones scoring implementation and local highscores piggybackign game maker’s highscores sytem. I may make my own if I see a reason to.

Missiles seem too deadly int he hands of the AI right now, so I gave bulelt heavy designs a way to fight back. Bullets now destroy enemy missiles on contact. From my testing it’s pretty fun to do, try it out!

Scoring is mostly implemented, I might add a bonus for destroyign cores. All I have to do right now is clean stuff up so its more legible when you score.

Next up: the multi-2 type 2 (medium) missiles, continuing the gun v. missile arms race!

I should probably add LASERS to spice things up further.



0 comments

Loading...

Next up

New build: Enemy Swarm!

Bigger, tougher, Indie-er Something is in the works.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname