
Scratch was supposed to inherit a system from Blockly that would display "No variable selected" on variable menus.
This never comes up in normal Scratch, but when it's forced to happen, the menu creates a brand new variable instead, starting at "i".
Next up
I uploaded a WIP version of this to my testing account. There's no HUD, player or worldgen. It's just the level renderer with a basic WASD camera.
2 of these (A and D) are literally identical and given that the second one has a stray "2" suffixed, I don't think that was the one they intended to ship.
$150.
The way this works right now is like one big jigsaw: custom blocks are scripts that do a task so big, I need to put placeholders down because once the jigsaw is assembled, it'll make my computer cry trying to edit it.
It's designed to fit into 1 script.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
This is so bizarre and ominous...
...
Yo Codin House Office
im listening to 2013 dubstep to motivate me to finish block collisions. nothing gets the juices flowing like 2013 minecraft youtuber intros lmfao










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