Next up
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
So, i'm gonna start with a "How to code" vids for my Patreon.
Doing basic stuff like recreating or explaining things of some old games.
The first video will be an explanation of PvZ waves code using the decomp
(Non related image)
If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.
im confused about who is saying that, Luigi or Luigi...
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P
Finally managed to add custom animations
PvZ Eternal mod Gatling pea rework.
Explode o Nut
ENG
Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)
ESP
Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)
Plantern and Cactus rework
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