3 months ago

Sega Pluto - a conceptual budget handheld


Device Details


The Sega Pluto would have released along with the Sega Saturn as a cheap way to make back money if their new big console failed.

  • It would have cost only $40

  • It would have released alongside the Saturn in 1995

  • Sprites would only be able to show 4 colours at a time with a max of 20 sprites on screen at once (a sprite is a 8x8 pixel image, what I like to call "4-bit")

  • Backgrounds can display as many unique tiles as they want (thanks to the smaller screen size)

  • The colour palette would be really limited, only having 30 colours (though all could be displayed at once)

  • The screen would be a TINY 2.1x2 Inch/ 80x72 Pixel screen (thus the name)

  • The SFX and Music would be 8-bit

  • There would be a cable with the handheld to connect it to your Sega Saturn or another Pluto or multiplayer. This would allow you do three things:

    1. Play your games on a bigger screen and being able to use a controller connected in port 1 instead of the Pluto

    2. Allow you to collect data from any games inside the console (e.g. for unlocking new content such as new areas or playable characters)

    3. Using it as a very limited controller for the Saturn and/or having optional stuff on its screen, e.g. displaying a level map

  • Its design would have it be a clamshell and look like the dwarf planet Pluto when closed, coming with a Snap-On backbone attachment to make holding it more comfortable.

  • It would have a D-Pad on the left, circle Action button on the right and an oval options button just below the screen


Pluto Games


Note: This only covers games Sega would have made (otherwise this would be too long)

Solar Sonic

1995

Comes with the Pluto

Solar Sonic: $20, 1995

A traditional 2D Sonic game. There would be 8 Zones (one for each planet in our Solar System) each hosting 2 Acts and a Boss fight (Pluto would be the Final Boss Zone).

Sonic would go from Mars all the way to Pluto to stop Dr. Robotnik from collecting the Planetary Stones, thus re-shaping the Universe to his liking

If you connected it to any Saturn Sonic game, it would unlock an additional Zone on Saturn

It also would of had a 2P Vs. mode where Sonic races Metal Sonic to see who can beat an Act first

pixil-frame-0_23.png

Sonic Jam Pluto

June 20th, 1997

$20 (or get it with the Saturn version for free)

A tie-in port of the Game Gear Sonic games including:

Sonic the Hedgehog

Sonic the Hedgehog 2

Sonic Chaos

Sonic Triple Trouble

Sonic World would also be reduced to a 2D hub to switch between games

Connecting it to Sonic Jam would grant you 4 new Acts inspired by Green Hill, Casino Night, Angel Island & Mushroom Hill

pixil-frame-0_8.png

Sonic R Pluto

November 18th 1997

$20 (or get it with the Saturn version for free)

A tie-in game for Sonic R using the Sonic Drift engine. It would of had 4 new maps unique to it, each unlocking the character you race against (Amy, Knuckles, Tails and Robotnik)

The turns wouldn't be as hard to make as Sonic Drift and there would have been obstacles on the road such as Motobugs

Connecting it to Sonic R would give you access to any Saturn map while connected as well as unlocking Egg Robo, Metal Sonic, Tails Doll and Metal Knuckles

It would of also had 2P freeplay

pixil-frame-0_11.png

Tail's Treasure

March 26th 1998

$15

This game would have been a collect-a-thon where you have 15 minutes as Tails to get as much treasure as possible and escaping a massive cave before it collapses, being very replayable as getting a certain amount of treasure awards Tails with things such as costumes for Tails, new gamemodes and Gizmos to help him

It would of also had a 2P mode where the player to get the most gold wins

pixil-frame-0_13.png

Sonic 3D

June 11th 1998

$30

A barebones "3D" Sonic game. there would be 4 Zones being Green Hill Zone, Cave Zone, Labyrinth Zone and Egg Carrier Zone

Dr. Robotnik would have shrunk all of the Zones in his world to make room for Eggman Land and Sonic would have to chase him down to bring everything back to normal

There would only be 1 Act per Zone with a boss at the end, but they would roughly come to 5 minutes (with checkpoints)

It would of also had a 2P mode with P2 controlling Mighty

pixil-frame-0_12.png


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