Roguelikes, as a genre, have many rules. Typically this includes having a randomly generated series of challenges or levels that the player progresses through during the game. Plunge bucked that trend, because rules are for chumps!
Because Plunge is not a traditional roguelike, it also features puzzle levels for the player to traverse through. If we were to randomly generate these levels, they have the chance of being unfinishable, or generating at a lower quality than we’d prefer.
For that reason, Plunge randomly selects levels from a pool of authored content. We have over two-hundred levels per cellblock and select thirty levels for each play session, so each run is still different but not broken!
We believe firmly in working harder, not smarter.
-Spooky Buns
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