Game
Plunge - DEMO
8 years ago

Selected, Not Generated


Roguelikes, as a genre, have many rules. Typically this includes having a randomly generated series of challenges or levels that the player progresses through during the game. Plunge bucked that trend, because rules are for chumps!

5d0a08206bcb8.gif

Because Plunge is not a traditional roguelike, it also features puzzle levels for the player to traverse through. If we were to randomly generate these levels, they have the chance of being unfinishable, or generating at a lower quality than we’d prefer.

5d0a08252055d.jpg

For that reason, Plunge randomly selects levels from a pool of authored content. We have over two-hundred levels per cellblock and select thirty levels for each play session, so each run is still different but not broken!

We believe firmly in working harder, not smarter.

-Spooky Buns



1 comment

Loading...

Next up

Chiaki Nanami!

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

What you all think

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon