Game
Plunge - DEMO
8 years ago

Selected, Not Generated


Roguelikes, as a genre, have many rules. Typically this includes having a randomly generated series of challenges or levels that the player progresses through during the game. Plunge bucked that trend, because rules are for chumps!

5d0a08206bcb8.gif

Because Plunge is not a traditional roguelike, it also features puzzle levels for the player to traverse through. If we were to randomly generate these levels, they have the chance of being unfinishable, or generating at a lower quality than we’d prefer.

5d0a08252055d.jpg

For that reason, Plunge randomly selects levels from a pool of authored content. We have over two-hundred levels per cellblock and select thirty levels for each play session, so each run is still different but not broken!

We believe firmly in working harder, not smarter.

-Spooky Buns



1 comment

Loading...

Next up

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

2d lighting experiment