Game
Escuchar esta distancia 💀
6 years ago

Semana 1


René, responsable de las mecánicas, se ocupó de trabajar el “día” y la “noche”, para que el jugador pueda moverse en ambos espacios: el iluminado y el oscuro.


Saulo, responsable de audio y efectos de sonido, creó el evento en Wwise e implementó una música de fondo que varía de tonalidad mayor a menor entre el día y la noche; también implementó algunos placeholders con parámetros de atenuación para que los objetos se puedan detectar en posiciones puntuales.


Carla, responsable de narración, sugirió que la narrativa se inspire en la recolección de objetos perdidos y misteriosos, al estilo de los esposos Warren (véase Anabel o El conjuro).


Sheep, responsable de ilustración, estuvo viendo referencias gráficas, las cuales incluyen Hora de aventura.



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