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4 years ago

Semana 16


René integró las animaciones con los sonidos en Wwise.


Carla buscó ejemplos de máquinas ancestrales/modernas, entrando en acción al contacto con los protagonistas, como modelo e inspiración para la máquina que permite pasar de luz a oscuridad.


Sheep dibujó los elementos que faltaban, como la botella, el cráneo y la reja.


Saulo realizó la implementación en Unity de llamadas a eventos en las animaciones de los movimientos de ramas.



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Hi everyone! We are trying to get start over with game dev with this new #puzzle #platformer #game about robots, carrots and weird #bunnies

So

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Bandana Dee the Dream Friend

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

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Mio-Da!

Ibuki Mioda!

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