Plenty of changes have been made, including two new rooms to even out faster sections. More can be done to make exploration a little more full, but it will intersect with the kill route's rooms. I'd like to see how implementing the kill route changes those rooms before connecting them to the pacifist route.
For now, I'll start work on implementing the kill route. I'm not fully sure how that affects teasers going forward, but it seems like most people don't see the devlogs, so I'd probably just continue sharing stuff at a similar rate.
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