Game
Xenoworld: Gen 1
9 years ago

September update


This month went well

most notable achievements are that Hiroki is Implemented in game and my artstyle is close to be what I wanted.

What I completed currently;

  • Better camera movement

  • Hiroki can walk, shift sprint, jump and can go to combat mode using the tab input.

-Stamina will degenerate only in combat mode when you are walking, sprint, jump and attack, because then the player needs to be carefull not to deplete their stamina or else they canโ€™t run and are weaker.

-HUD will only show up when the player needs it. For example, The health-, stamina- and energybar will only show up when you are in combat mode.

-Made a landscape material to make Arcena a bit more natural.

-Added water, but not water physics.

What I still need to complete;

-water physics

-adding vegetation

-Inventory

-pause menu

-Basic attack mechanism

-Special attack mechanic

-Energy depletion

-Get Hit Mechanic

-Particle system

-Emiko Chinatsu needs to be animated and have AI abilities, like talking and giving items, for testing AI Interactivity

Thank you for reading.



0 comments

Loading...

Next up

October update

Currently sculpting Emiko

'Screenshot of Hiroki'

Screen shot of Arcena (WIP)

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Finished work on the emotions of a new character for the tank universe

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated โœŒ๏ธ

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Why walk when you can jump?

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š